Page 1 of 14
§0 Militis Codex§0
§0
§0
§0 Code of the§0
§0 Order of the§0
§0 Knights of§0
§0 Highrock§0
§0
§0 1st Edition
Page 2 of 14 1) On the Knights§0
§0
§0The Order of the Knights of Highrock is a militaristic order based in the +/+ quadrant of the §0world. The Order serves many purposes. First and foremost is the protection of innocents and the fostering of regional peace. Secondly
Page 3 of 14 the Knights Order serves to protect knowledge, and continues to contribute to the preservation of written works both found and produced by the Order. Lastly, the Order provides a home to those who would otherwise be alone and helpless in the world.
Page 4 of 14 2) Knightly Ranks§0
§0
§0The Order organizes itself into six distinct ranks. Promotions are earned by showing dedication to the Order and maintaining the Order's prestige and prominence. The following pages describe these ranks from lowest ranking to highest.
Page 5 of 14 Initiate)§0
§0
§0The initiate is a new recruit to the Order, and mainly handles chores around Highrock. An initiate may accompany a higher ranking Knight but otherwise is excempt from undertaking missions. Initiates are granted quarters at Highrock.
Page 6 of 14 3rd Knight)§0
§0
§0The 3rd Knight is the footsoldier of the Order. They are annointed in the Temple at Highrock and may undergo missions as well as serve in combat roles. 3rd Knights are granted a Diamond Highrock Blade.
Page 7 of 14 2nd Knight)§0
§0
§0The 2nd Knight is an Officer of the Order. They have a mimimum §0
§0of 2 3rd Knights under their command, and a maximum of 5. They are tasked for more important missions. 2nd Knights are granted full Highrock Diamond armor.
Page 8 of 14 1st Knight)§0
§0
§01st Knights are high ranking officers involved with important order affairs. They are the most trusted and dedicated among all Knights. They have a minimum of 1 2nd Knight under their command and a maximum of 3. They are granted a Horse.
Page 9 of 14 Masters)§0
§0
§0Masters are 1st Knights who have been granted command of some land (a fort or region). Masters oversee the matters in their granted jurisdiction and have a great deal of autonomy.
Page 10 of 14 Grandmaster)§0
§0
§0The Grandmaster is the head of the Order. The Grandmaster oversees Order business across the Globe. When a Grandmaster resigns, all 1st Knights and Masters vote amongst themselves for a new Grandmaster.
Page 11 of 14 3) Rules§0
§0
§0-No Theft§0
§0-Violence only when warranted§0
§0-Follow your superior's orders§0
§0-Respect all players§0
§0-Valuables are to be given to the Order§0
§0- Repair Order holdings when necessary§0
§0-Behave Knightly
Page 12 of 14 4) Handling Written Works§0
§0
§0Written works acquired by the Order are to be sent to Highrock where a copy will be made and the original stored for safekeeping. Copies will then be available to the public.
Page 13 of 14 Conclusion)§0
§0
§0The Order is constantly looking for honest, mature, and curious people willing to make the world a better place. Potential recruits are to be referenced to the Grandmaster or a 1st Knight for recruitment.
Page 14 of 14
§0
§0
§0 Clarissimum§0
§0 Lumen§0
§0 In§0
§0 Tenebris