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Page 3 of 33 For the majority of 1.0, most players didn't own a suit of armour. The only people you commonly saw wearing one were the ancaps, and even then, usually only the ones who worked as bounty hunters.
Page 4 of 33 It was a much more innocent time on Civcraft. A lot of players had bought minecraft accounts just to play on the server, and this meant that the greater minecraft culture on the internet didn't have much of a foothold.
Page 5 of 33 PvP was, back then, usually an ancap wearing unenchanted diamond armour fighting an iron clad griefer. Potions were rarely used, except health potions, and there was no great focus on the PvP part.
Page 6 of 33 People were more interested in the griefers' crimes and punishment, rather than the fight that led to their capture.
Page 7 of 33 Of course, back then, what has been termed the 'World Police' existed almost unopposed - sure, people would complain about violations of sovereignty or mutter about 'ancap advantage',
Page 8 of 33 but on the whole disputes over land or other issues would be solved by both sides talking to each other, often with the assistance of a mediator or arbitrator.
Page 9 of 33 Because PvP was such a small part of the overall server experience, those who decided to grief and raid relied more on speed and tactics than armour and potion load outs.
Page 10 of 33 It was not uncommon for a person clad in mismatched iron and leather armour to succesfully raid a shop, and then run away before the bounty hunters came.
Page 11 of 33 In today's map almost every town has its own legal code, often with a court system and appointed or elected judiciary officials.
Page 12 of 33 The best example of this is the town of Mt Augusta, which has a long and complex legal code, judges and a subreddit which functions as a court with its own practices and traditions.
Page 13 of 33 This is all a far cry from the system used by almost everyone during the early-to-mid 1.0 period, arbitration. This was a system the anarcho-capitalist players had devised, based on how their ideology would deal with crime in the real world.
Page 14 of 33 It was intended to serve both players involved in a dispute, giving reparations to the victim and protecting the guilty party from disproportionate revenge.
Page 15 of 33 Once the guilty party had been pearled, both players would decide on an arbitrator, and a time to hold a conversation.
Page 16 of 33 Between themselves, they would discuss end time, reparations and other possible conditions, such as being banned from a city or repair work on whatever was griefed.
Page 17 of 33 There were plenty of criticisms about this way of doing justice.
Page 18 of 33 Often, the one who held the pearl was the victim of the crime, or the arbitrator, which raised questions about how fair a resolution could be when the deck was stacked against the guilty party.
Page 19 of 33 It wasn’t a particularly transparent affair either. Indeed, it was not uncommon for the two affected parties to work out a way to deal with whatever had occurred without anyone else knowing exactly what had happened.
Page 20 of 33 The fact that the majority of ancaps occasionally worked as bounty hunters (§f.§0although it was very rare to insist on being paid the bounty offered§f.§0) or abitrators led to a lot of ill feeling towards them,
Page 21 of 33 eventually being viewed as though they were richer versions of Judge Dredd.
Page 22 of 33 Some towns, of course, didn't use arbitration as their legal system. Others resented having their sovereignty violated by bounty hunters pursuing a fugitive. Haven, which still exists today on 2.0, had a strict policy of neutrality.
Page 23 of 33 Bounty hunting was not permitted within Haven, which gave them a reputation as somewhere which harboured criminals. Unless the crime was committed within Haven, they would not extradite, and certainly not imprison any person.
Page 24 of 33 Many was the raider who had, after committing a crime, run to Haven in order to have time to sort out a defense, or plan an escape to some obscure corner of the map.
Page 25 of 33 On 1.0 the nether was the same as in vanilla minecraft. This had a very marked effect on both bounty hunting and town defense. If you were attacked by griefers, someone on the other side of the map could be there to assist you in under half an hour.
Page 26 of 33 The travel time involved today has led to the creation of stronger states, who must rely on their own citizens or police force to stop a crime in progress.
Page 27 of 33 This has naturally led to an insistence on a town's monopoly on force and has spurred the creation of legal systems, which were once viewed as impractical and unfair.
Page 28 of 33 It was a hobby of some ancaps to pick holes in a town's legal code, or act as a defense attorney and, through the usage of loopholes, get their obviously guilty client acquitted.
Page 29 of 33 It's hard to objectively judge the effectiveness and fairness of any legal system, and so I shall not end this article by attempting to do so.
Page 30 of 33 I will say that in my experience, both arbitration and more formalised court proceedings have their own advantages and disadvantages. One offers quick resolution to conflict and ensures the victim is made whole, at the cost of transparency.
Page 31 of 33 The other has transparent proceedings and provides safety for its citizens, at the cost of speed and direct mediation.
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