Page 1 of 17 ░░░░░░░░░░░░░░§0
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§0 §5§l VALEX§0
§0 Research Report§0
§0§l August 2015§0
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§2§o Atrophy§0
§2§o Dangers Update§0
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§2§l ☣ ☣ ☣
Page 2 of 17 ʟᴏɢɪᴄ_ᴍᴀɴ ① & ᴊᴀɢʜᴜᴛ ②§0
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§0① VALEX ʀᴇsᴇᴀʀᴄʜ ɪɴsᴛɪᴛᴜᴛᴇ, ʟᴇᴠᴇʟ 3, sᴇᴘᴛᴜᴍ ᴅᴀᴛᴀᴠᴀᴜʟᴛ, sᴇᴘᴛᴜᴍ.§0
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§0② ᴠᴅᴛ ᴛᴏᴡᴇʀ, ʀᴇᴍɴᴀɴᴛ (/ʀ/ᴄɪᴠᴄʀᴀғᴛᴠᴀʟᴇx)
Page 3 of 17
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§8§o[ in memoriam of§0
§8§o Mutton_Sandwich,§0
§8§o now 'deceased' ]
Page 4 of 17 ░ §0§lExec Summary§0
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§0Atrophy is named after the phenomenon of players who become regularly or permanently inactive, stagnating settlements in Civcraft to the point of total degeneration and
Page 5 of 17 abandonment.§0
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§0There are now more than 178 areas of the map affected by Atrophy, spread across all four quadrants.§0
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§0Atrophy continues to confound the scientific community, resisting even the
Page 6 of 17 most desperate reversal efforts in severely affected regions.§0
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§0We now know that not only does Atrophy cause permanent inactivity (death) of individual players, but it can also close entire cities and shut down regional economies.
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§4Player contact with§0
§4Atrophic zones is§0
§4extremely toxic and§0
§4often fatal.§0
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§4§lExposure should§0
§4§lbe avoided!
Page 8 of 17 Atrophy appears to be spreading by direct and indirect means of conveyance, which are in most cases connected to the actions (or inactions) of players, with the remainder of instances attributable to the server’s own forces of nature.
Page 9 of 17 There is currently no known cure for Atrophy; however prescribed treatment plans may provide temporary relief in some cases.
Page 10 of 17 ░ §8VALEX funded§0
§8░ §8research shows§0
§8░ §8the following§0
§8░ §8incidence of§0
§8░ §8§oAtrophy§8 related§0
§8░ §8ailments.§0
§8░ §8 »§0
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Page 11 of 17 ░ §0§l'Silent Towns'§0
§0 §0§oSettlement§0
§0 §0§oPopulation Ailments§0
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§0Stagnated: §0§l39§0
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§0Dormant: §0§l24§0
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§0Abandoned: §0§l61
Page 12 of 17 ░ §0§l'Strangled§0
§0§l §0§lEconomies'§0
§0 §0§oTrade Market§0
§0 §0§oAilments§0
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§0Total Markets Lost: §0§l17§0
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§0Total Estimated Loss§0
§0of Value: §0§l30,000§0
§0§ldiamond units§0*
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§0§o* (based on combined§0
§0§ofirst quarter market§0
§0§oratings).
Page 14 of 17 ░ §0§lAtrophy Related§0
§0 §0§lDeaths§0
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§0Elderly:§0§l 900§0
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§0Working Adults: §0§l350§0
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§0Adolescents: §0§l2,700§0
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§0Newborns: §0§l1,500
Page 15 of 17 ░ §0§lDefinitions§0
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§0Elderly: §0§oveteran§0
§0§oplayers, 700+ days§0
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§0Working Adults: §0§opower§0
§0§oplayers, prone to§0
§0§oburnout§0
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§0Adolescents: §0§onot well§0
§0§oestablished in world,§0
§0§ovulnerable
Page 16 of 17 ░ §0§lDefinitions§0
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§0Newborns: §0§o< 50 days,§0
§0§ostruggle to survive§0
§0§owithout help§0
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§0Stagnated: §0§ozero or§0
§0§onegative growth§0
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§0Dormant: §0§olittle to no§0
§0§oactivity, but
Page 17 of 17 ░ §0§lDefinitions§0
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§0Dormant: §0§o(cont.)§0
§0§opossible to revive.§0
§0§oCitizens are 'sick'§0
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§0Abandoned: §0§ozero§0
§0§oactivity observed.§0
§0§oCitizens are 'dead'§0
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