Page 1 of 17 ░░░░░░░░░░░░░░§0
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§0 §5§lVALEX§0
§0 Research Report§0
§0 §0§l August 2015§0
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§0 §2§o Atrophy§0
§2§o Dangers Update§0
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§2§l ☣ ☣ ☣
Page 2 of 17 ʟᴏɢɪᴄ_ᴍᴀɴ ➊ & ᴊᴀɢʜᴜᴛ ➋§0
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§0➊ VALEX ʀᴇꜱᴇᴀʀᴄʜ ɪɴꜱᴛɪᴛᴜᴛᴇ, ʟᴇᴠᴇʟ 3, ꜱᴇᴘᴛᴜᴍ ᴅᴀᴛᴀᴠᴀᴜʟᴛ, ꜱᴇᴘᴛᴜᴍ (/ᴜ/ᴅᴏʟᴀɴ_ᴅʀᴀᴘᴇʀ)§0
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§0➋ ᴠᴅᴛ ᴛᴏᴡᴇʀ, ʀᴇᴍɴᴀɴᴛ (/ʀ/ᴄɪᴠᴄʀᴀꜰᴛVALEX)
Page 3 of 17
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§8§o[ in memoriam of§0
§8§o Mutton_Sandwich,§0
§8§o now 'deceased' ]
Page 4 of 17 ░ §0§lExec Summary§0
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§0Atrophy is named after the phenomenon of players who become regularly or permanently inactive, stagnating settlements in Civcraft to the point of total degeneration and abandonment.
Page 5 of 17 There are now more than 178 areas of the map affected by Atrophy, spread across all four quadrants.§0
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§0Atrophy continues to confound the scientific community, resisting even the most desperate reversal efforts
Page 6 of 17 in severely affected regions.§0
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§0We now know that not only does Atrophy cause permanent inactivity (death) of individual players, but it can also close entire cities and shut down regional economies.
Page 7 of 17 §4Player contact with§0
§4Atrophic zones is§0
§4extremely toxic and§0
§4often fatal.§0
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§4§lExposure should §0
§4§lbe avoided.§0
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§0Atrophy appears to be spreading by direct and indirect means of conveyance, which are in most
Page 8 of 17 cases connected to the actions (or inactions) of players, with the remainder of instances attributable to the server’s own forces of nature.§0
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§0There is currently no known cure for Atrophy; however prescribed
Page 9 of 17 treatment plans may provide temporary relief in some cases.
Page 10 of 17 ░ §8 VALEX funded§0
§8░ §8 research shows§0
§8░ §8 the following§0
§8░ §8 incidence of§0
§8░ §8 §8§oAtrophy§8 related§0
§8░ §8 ailments§0
§8░ §8»§0
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Page 11 of 17 ░ §0§l'Silent Towns'§0
§0 §0§o Settlement§0
§0§o Population Ailments§0
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§0Stagnated: §0§l39§0
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§0Dormant: §0§l24§0
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§0Abandoned: §0§l61
Page 12 of 17 ░ §0§l'Strangled§0
§0§l §0§l Economies'§0
§0§o Trade Market§0
§0§o Ailments§0
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§0Total Markets Lost: §0§l17§0
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§0Total Estimated Loss of Value: §0§l30,000§0
§0§ldiamond units§0*
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§0* §0§o(based on combined§0
§0§ofirst quarter market §0
§0§oratings).
Page 14 of 17 ░ §0§lAtrophy Related§0
§0§l §0§lDeaths§0
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§0Elderly: §0§l900§0
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§0Working Adults: §0§l350§0
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§0§lAdolescents: §0§l2,700§0
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§0Newborns:§0§l 1,500
Page 15 of 17 ░ §0§lDefinitions§0
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§0§lElderly: §0§l§oveteran§0
§0§l§oplayers, 700+ days§0
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§0Working Adults: §0§opower§0
§0§oplayers, prone to§0
§0§oburnout§0
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§0§oAdolescents: §0§onot well§0
§0§oestablished in world,§0
§0§ovulnerable
Page 16 of 17 ░ §0§lDefinitions§0
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§0Newborns: §0§o< 50 days,§0
§0§ostruggle to survive§0
§0§owithout help§0
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§0§oStagnated: §0§ozero or§0
§0§onegative growth§0
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§0§oDormant: §0§olittle to no§0
§0§oactivity but
Page 17 of 17 ░ §0§lDefinitions§0
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§0Dormant: §0§o(cont.)§0
§0§opossible to revive.§0
§0§oCitizens are 'sick'§0
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§0§oAbandoned: §0§ozero§0
§0§oactivity observed.§0
§0§oCitizens are 'dead'§0
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