Page 1 of 21 Militis Codex§0
§0
§0
§0 Code of the§0
§0 Order of the§0
§0 Knights of§0
§0 Highrock§0
§0
§0 1st Edition§0
Page 2 of 21 1) On the Knights§0
§0
§0The Order of the§0
§0Knights of Highrock is§0
§0a militaristic order§0
§0based in the +/+§0
§0quadrant of the §0world.§0
§0The Order serves§0
§0many purposes. First§0
§0and foremost is the§0
§0protection of§0
§0innocents and the§0
§0fostering of regional§0
Page 4 of 21 the Knights Order§0
§0serves to protect§0
§0knowledge, and§0
§0continues to§0
§0contribute to the§0
§0preservation of§0
§0written works both§0
§0found and produced§0
§0by the Order. Lastly,§0
§0the Order provides a§0
§0home to those who§0
§0would otherwise be§0
§0alone and helpless in§0
Page 6 of 21 2) Knightly Ranks§0
§0
§0The Order organizes§0
§0itself into six distinct§0
§0ranks. Promotions are§0
§0earned by showing§0
§0dedication to the§0
§0Order and maintaining§0
§0the Order's prestige§0
§0and prominence. The§0
§0following pages§0
§0describe these ranks§0
§0from lowest ranking to§0
Page 8 of 21 Initiate)§0
§0
§0The initiate is a new§0
§0recruit to the Order,§0
§0and mainly handles§0
§0chores around§0
§0Highrock. An initiate§0
§0may accompany a§0
§0higher ranking Knight§0
§0but otherwise is§0
§0excempt from§0
§0undertaking missions.§0
§0Initiates are granted§0
Page 10 of 21 3rd Knight)§0
§0
§0The 3rd Knight is the§0
§0footsoldier of the§0
§0Order. They are§0
§0annointed in the§0
§0Temple at Highrock and§0
§0may undergo missions§0
§0as well as serve in§0
§0combat roles. 3rd§0
§0Knights are granted a§0
§0Diamond Highrock§0
§0Blade.§0
Page 11 of 21 2nd Knight)§0
§0
§0The 2nd Knight is an§0
§0Officer of the Order.§0
§0They have a mimimum §0
§0of 2 3rd Knights§0
§0under their command,§0
§0and a maximum of 5.§0
§0They are tasked for§0
§0more important§0
§0missions. 2nd Knights§0
§0are granted full§0
§0Highrock Diamond§0
Page 13 of 21 1st Knight)§0
§0
§01st Knights are high§0
§0ranking officers§0
§0involved with important§0
§0order affairs. They§0
§0are the most trusted§0
§0and dedicated among§0
§0all Knights. They have§0
§0a minimum of 1 2nd§0
§0Knight under their§0
§0command and a maximum§0
§0of 3. They are§0
Page 15 of 21 Masters)§0
§0
§0Masters are 1st§0
§0Knights who have been§0
§0granted command of§0
§0some land (a fort or§0
§0region). Masters§0
§0oversee the matters in§0
§0their granted§0
§0jurisdiction and have§0
§0a great deal of§0
§0autonomy. §0
Page 16 of 21 Grandmaster)§0
§0
§0The Grandmaster is§0
§0the head of the Order.§0
§0The Grandmaster§0
§0oversees Order§0
§0business across the§0
§0Globe. When a§0
§0Grandmaster resigns,§0
§0all 1st Knights and§0
§0Masters vote amongst§0
§0themselves for a new§0
§0Grandmaster. §0
Page 17 of 21 3) Rules§0
§0
§0-No Theft§0
§0-Violence only when§0
§0warranted§0
§0-Follow your§0
§0superior's orders§0
§0-Respect all players§0
§0-Valuables are to be§0
§0given to the Order§0
§0- Repair Order§0
§0holdings when§0
§0necessary§0
Page 19 of 21 4) Handling Written§0
§0Works§0
§0
§0Written works acquired§0
§0by the Order are to§0
§0be sent to Highrock§0
§0where a copy will be§0
§0made and the original§0
§0stored for§0
§0safekeeping. Copies will§0
§0then be available to§0
§0the public.§0
Page 20 of 21 Conclusion)§0
§0
§0The Order is§0
§0constantly looking for§0
§0honest, mature, and§0
§0curious people willing§0
§0to make the world a§0
§0better place. Potential§0
§0recruits are to be§0
§0referenced to the§0
§0Grandmaster or a 1st§0
§0Knight for recruitment.§0
§0
Page 21 of 21
§0
§0
§0 Clarissimum§0
§0 Lumen§0
§0 In§0
§0 Tenebris§0